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NuKeДата: Чт, 06.12.2012, 01:41 | Сообщение # 1
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Для тех кто не в курсе и хочет познать тонкости физики. Как используя реактивные двигатели перемещаться "как мастер".

What is Hoversprinting?

Simply put, it's a Skill Based Movement Mechanic that allows you to go about 20-30% faster than sprinting speed, at the cost of decreased turning capabilities and some attention demanding micromanagement.

What is a Skill Based Movement Mechanic?

It seems every competitive FPS game has it's own little tricks and "Exploits" nowdays, little mechanics that only the pros know about, or little tricks that are intentionally placed there to change the flow of high-tier gameplay. But these all initially stem from one place.

Rarely, a glitch in the game movement system allows a type of speed boost, or movement style that the developers never planned for. Things like "BunnyHopping" or "Strafe Jumping", glitches that used jumping and strafing in specific patterns to create and maintain player movement speeds normally not possible. These "Exploits" were found and eventually became so commonly associated with skill-based-movement, that players not only determined they were an essential part of the game and not an abuse, but they still clamor for them to this day in every other game they play.

How do i Hoversprint?

Well there's a little-tiny pocket of space between the air and the ground, where your character would normally begin the process of enterting the "Landing" animation after a jump. However if you have your jetpack active during this small window of time, instead of landing on the ground and losing your current momentum, you Bounce a foot or two off the ground.


But that's not all, every time you bounce, your forward jetpack momentum is added to your speed, until you're zipping along the countryside like nobody's business, and since you're avoiding hitting the ground and the landing speed punishment, you can keep this speed up for as long as you can keep properly timing the bounces.


Because the bounces take very little jetpack energy and the amount of jetpack energy used is completely dependent on how skilled you are with the mechanic. Highly skilled players can actually regenerate jetpack energy slightly (or have a net cost of 0) while moving in this method. Where as a player that's practiced the mechanic for a long while can prolong the jetpack fuel for minutes of Hoversprinting at a time.

<Insert Video of Movement+Bouncing for a long period of time>

What do the Devs think about Hoversprinting?

Hoversprinting has been around since more or less the implementation of the jetpack system. However Air friction and jetpack limitations prevented it from being anything else than a gimmick until the milestone update. I'm absolutely sure if you've played firefall for more than a day or two, you've accidentally bounced once or twice without realizing the potential.

Hoversprinting was Officially discovered and recognized as an actual beneficial exploit on August 15th and at the same time was reported (VIA IRC) to the developer in charge of jetpack design with this video.


Initially it was VERY difficult, and was very easy to mess up / hit the ground and lose your speed.

On August 17th, it seems a stealth patch was implemented that actually made Hoversprinting easier, changing the air cushion from about a third of a foot, to a good full foot. We don't have any information as to if this was an error or not, but we can and WILL hopefully assume it means R5 recognized the mechanic as fun, and might be interested in keeping it!

On August 24th, a Patch rolled out that "Added a startup cost for jetpacking" which as far as testers can tell, doesn't actually negatively effect hoversprinting unless you're spamming the button wildly. You seem to still regen jetpack when near the ground, even if you're not touching it.

How Fast do you move while Hoversprinting?

Easy Answer : Approximately a 10% Speed increase.

Hard Answer: To be honest, that's speculation with the current player tools we have available. From what we can understand it's variable, depends what Battleframe you're using (some frames are harder to do it with than others) and can change completely depending on how skilled the player is.

SiantLark and Bluepanda (Myself) were the two first players to record hoversprinting in action as an actual speed comparison. I raced Siantlark (He was assault with a 1.4x sprint movement Servo) and i was almost keeping up with him as an engineer.

From some quick calculations, my base movement speed is 7.48 m/s as an Engineer with my 1.16x Servos putting me at 8.68 m/s sprint. His Movement speed is 8.13 m/s as an Assault and he had 1.4x Servos, putting him at 11.382 m/s Sprint. This means technically he was moving about 2.7 M/s faster than my top sprint speed and was nearly running as fast as is currently possible to move while sprinting.

Video Here


We figure i was moving 10-11ish m/s, since we know i moved faster than a 1.2x servo assault, which was 9.75 m/s, but i also moved slower than a 1.4x servo assault. As something to keep in mind, the speeds shown in the video are not completely accurate, where he is passing me quickly and mostly ahead in the parts where we are racing, i also appeared ahead of him on his screen. It's obvious i was slower, but how much slower is hard to gauge because player run speeds are server interpretations.

Further Testing using Hanachi's Spedometer
http://www.firefallthegame.com/communi....1283336

Brought the following conclusions.
(Note: I have absolutely no clue why these numbers are the way they are, and it seems to completely depend on which frame you're using as to how fast you go. Assault/Medic seem to have speeds slower than running with hoversprint, where as recon/engineer/dread go faster, probably an issue with max jetpack speeds.)

Engineer
+.08x Run Speed,
+1.16x Sprint Speed,
+4m Jump Height,
89.54/s Jet Energy Cost
4.75N Jet Thrust
12.88 /s Jet energy recharge

Engineer Base Sprint Speed 8.5 m/s
Engineer Average Hoversprint Speed 9.6 m/s (13% Increase)
Engineer Peak Hoversprint Speed 11.3 m/s

Engineer Setup #2
+.36x Run Speed,
+1.10x Sprint Speed,
+1.75m Jump Height

Engineer Base Sprint Speed 8.6 m/s
Engineer Average Hoversprint Speed 9.6 m/s (11.6% Increase)
Engineer Peak Hoversprint Speed 11.3 m/s

Medic
+.07x Run Speed,
+1.40x Sprint Speed,
+2.42 Jump Height,
140.00/s Jet Energy Cost
4.5N Jet Thrust
5.00 / s Jet energy recharge

Medic Base Sprint of 11.2 m/s
Medic Average Hoversprint Speed 10.2 m/s (-9.8% Decrease)
Medic Peak Hoversprint Speed 12.5 m/s

Medic Setup #2
-.07x Run Speed,
+1.33x Sprint Speed,
+1.75 Jump Height,

Medic Base Sprint of 10.4 m/s
Medic Average Hoversprint Speed 9.5 m/s (-9.4% Decrease)
Medic Peak Hoversprint Speed 13.0 m/s

Assault
+.00x Run Speed,
+1.20x Sprint Speed,
+3.25 Jump Height,
150.00/s Jet Energy Cost
4.5N Jet Thrust
20.00 / s Jet energy recharge

Assault Base Sprint of 9.6 m/s
Assault Average Hoversprint Speed 9.2 m/s (-4% Decrease)
Assault Peak Hoversprint Speed 13.5 m/s

Честно "взято" с форума игры http://www.firefallthegame.com/community/threads/hoversprinting.49932/
Если вам понравилось и хочется перевода, или если вы не дружите с английским, может сделаю вольный перевод. Хотя как по мне на видео и так все понятно.
© Copyleft by NuKeRu


Тебя спросят, имел ли ты право уничтожить десятки миллиардов. Но лишь немногие поймут, что ты просто не имел права оставить их в живых.Победивший не должен оправдываться, проигравший — не может.

Сообщение отредактировал NuKe - Чт, 06.12.2012, 01:53
 
СерафимДата: Чт, 06.12.2012, 19:05 | Сообщение # 2
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В копипасте большого смысла не вижу, не помешал бы перевод.

Ничего нет только у мёртвого. У того, кто жив, есть хотя бы жизнь.
 
NuKeДата: Вт, 15.01.2013, 10:49 | Сообщение # 3
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Преимущество копипаста в данной ситуации в том что, для игроков не нужно лазит по дебрям форума и искать инфу + переводить. Также оригинальная ветка может быть удалена. И ценная информация будет безнадежно потеряна. Это своеобразный бэкап, самого-самого, говоря по русски FAQ на различные стороны игры.

Перевод сделаю если нужно, но не дословный слишком много рассуждений. Я обобщу. Сделать?

Добавлено (25.12.2012, 23:28)
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Пока сюда буду кидать, все полезное что попадется по игре и в игре.
Информация доступна для познания и усвоения, даже в таком сыром ввиде =)
Потом разгебу.

Совет: Имейте ввиду! что весь вами накопленный опыт остается в рамках фрейма (Т1-Т2-Т3), которым Вы играете. А то учитесь на моих ошибках и не будет как у меня - Рекон Фрейм + 100 000 XP =))

Не давно получил Т2 взял фрейм Hawk. Решил выложить скрины своего снайпера (а точнее снайпреши).





Качество осталось за пределами желаемого, то есть не достигло их. Поэтому его ждет кастра... ой, редакция.

Добавлено (28.12.2012, 18:29)
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Подробное описание древа скилов (модернизаций) на русском по ссылке: http://firefallru.net/faq/6-1#7

Добавлено (15.01.2013, 10:49)
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Целая история или роман про слонов, слоников и не только, а также охоту на них. хдокументироватьх


Тебя спросят, имел ли ты право уничтожить десятки миллиардов. Но лишь немногие поймут, что ты просто не имел права оставить их в живых.Победивший не должен оправдываться, проигравший — не может.

Сообщение отредактировал NuKe - Вт, 25.12.2012, 23:31
 
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